Friday, September 13, 2013

Going up, on the road and game over.

1. I'm a bit wary when it comes to dropping off time -- Alec has gone up a room at nursery, and I'm afraid he'll object to the change. But he sees a familiar face and runs in, shouting that he's a big boy now. It turns out that several of his favourite staff have moved up with him.

2. An elderly man trundling a shopping basket in the opposite direction pauses to look at Bettany. I stop, too, so he can have a proper see. He admires her, and then tells me that his wife lost several pregnancies early on. "It's a long time since we've had a baby. Our daughter's 52." He says that really they had two babies: "With one of them, she got to four and half months along, so baby was fully formed."
His story made me feel very grateful for my own circumstances; and I was touched that he would share with me his story of those lost babies.

3. My character in Meredith's game is killed in a skirmish with some orcs. Meredith is as dismayed as I am -- more so, I think. For me, the chance that your character might die adds a certain frisson to the game. It's like gambling, I suppose, upping the stakes by putting love into your character makes it all the more exciting.

In the pond, spotted leaves and better kind of chocolate spread.

1. No tadpoles that I can see -- but something flips in the water just beyond my field of focus. 2. I take the muddy path so I can check on ...