Friday, March 07, 2008

Missing time, walking up and game's afoot.

1. Quietly engaged in my work, I look up to see that it's 1.20pm. Must get some lunch when I've finished this page. When I look up again, it's 2.20pm.

2. Walking up to Nick's, I realise I am still getting that feeling of trembly excitement.

3. Tim is leading us in a new campaign. I'm playing an idiot warrior. I love generating a new character, coming up with his backstory and personality; and thinking about why he might be the way he is. Nick cast his horoscope to help the process, and it was interesting to see how we had to bend the interpretations to fit the facts. For example: according to the stars, he lets his head rule his personal life. But since in most other things he hits first and asks questions later... much later, if at all, it was hard to see how this would work. Then we decided that his early life as a slave on the women's island of Zenn had made him very cynical about love, so he would appraise (in his limited way) what he could get from a relationship, rather than diving right in.