Friday, September 13, 2013

Going up, on the road and game over.

1. I'm a bit wary when it comes to dropping off time -- Alec has gone up a room at nursery, and I'm afraid he'll object to the change. But he sees a familiar face and runs in, shouting that he's a big boy now. It turns out that several of his favourite staff have moved up with him.

2. An elderly man trundling a shopping basket in the opposite direction pauses to look at Bettany. I stop, too, so he can have a proper see. He admires her, and then tells me that his wife lost several pregnancies early on. "It's a long time since we've had a baby. Our daughter's 52." He says that really they had two babies: "With one of them, she got to four and half months along, so baby was fully formed."
His story made me feel very grateful for my own circumstances; and I was touched that he would share with me his story of those lost babies.

3. My character in Meredith's game is killed in a skirmish with some orcs. Meredith is as dismayed as I am -- more so, I think. For me, the chance that your character might die adds a certain frisson to the game. It's like gambling, I suppose, upping the stakes by putting love into your character makes it all the more exciting.

Coffee, right there and advent calendar.

1. The coffee this morning is very tasty. There is no particular reason that we can discern. Perhaps we were just ready for it, and our bisc...